// A structure for our custom vertex type
#pragma once

#include <d3d9.h>
#include <d3dx9tex.h>

//#ifndef CUSTOMVERTEX_H
//#define CUSTOMVERTEX_H
struct CUSTOMVERTEX
{
	FLOAT x, y, z;  // The untransformed, 3D position for the vertex
	float tu, tv;
};
//#endif